Adeptus Noobus wrote:
This is what it comes down to.
Sneaky Ogryns? No problem - Interrogators from the Inquisitor which gives her the infiltrate ability.
sounds good but won't work often cause there's always an aspiring champion, scout sarge, catachans and so on around. most detectors in this games are just commanders of standard units that you'll find in always every match.
Unsuppressable faster than light Ogryns? We got that shit covered too - Carapace armor and Grenade Launcher on the Lord General. Get the Sergeant to distribute a Medkit to them and they can heal themselves too.
costs lots of money and the nade launcher is often a far worse choice than the sniper rifle. you basically trade fast ogryns against a working firing line. carapace armor is ofcourse always a good idea. the medkit works much better on squads with higher model count cause it doesn't heal XXXhp but restores 100hp PER squad member. 400HP are nice to have though
Inspirational buffs needed? Let me quickly load my pistol and waste a fool - speed, damage, suppression immunity, the Lord Commissar is you best friend. And he can heal them on the field with the Aura of discipline, hell, even immortal with the Fist of Brockus.
for some stupid reason it hits the bone'ead most of the time and I mean like in 8/10 cases. This costs you alot of money, disables your strongest model AND makes you lose your charge PLUS the benefits of inspire determination (hope it's the right name) were nerfed in elite mode.
This is not a game where you send your units somewhere alone expecting them to solo other stuff. Expect them to be met by a force which will require unit/ability synergy to break and overcome.
i think IG players know about that fact more than any other race in this game. I don't think there are factions that are more dependant on troop synergy than IG
You have your points and they are legitime but there's one major point which I'd like to complain about: All these hero abilities aren't made for ogryns and so shouldn't affect ogryn changes. They work for all IG units and some, even none shall fall, also affect your allies. So if you change something or if something is very strong it will be the wargear and not the ogrnys.
I can't come along and say Terminators are crazy op cause there might be a Battle Cry FC around or a Dreadnought that just killed some stuff or they don't need changes cause the Apothecary can heal them.
I also think the Chaos Dreadnought isn't op or doesn't need changes just cause the Sorcerer can teleport them out of combat - the problem is not the dread (or ogryns!) it's the abilities you use on them.