A new 1 on 1 map?

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Blessed Spartan
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A new 1 on 1 map?

Postby Blessed Spartan » Wed 27 Jul, 2016 12:22 pm

Hey Guys

Uni is finished for good so i am free to return back to you whoop whoop! :D

I am currently making a new map for Dow 2 and was wondering if there are any features missing in other maps that you would like to see

The map im making will be based off this image

http://cdn4.dualshockers.com/wp-content/uploads/2016/06/DOW3-Concept-Acheron-4_1464004653.jpg

My previous work can be found here
http://www.jkamallett.com/

I'm always open for suggestions so keep me updated !
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egewithin
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Re: A new 1 on 1 map?

Postby egewithin » Wed 27 Jul, 2016 3:26 pm

Frame rates... frame rates everywhere!
Atlas

Re: A new 1 on 1 map?

Postby Atlas » Wed 27 Jul, 2016 5:04 pm

:D Blessed is back!

And the image is cool, can't wait to see what you put together. I don't really have anything in particular to ask for, so just have at it!
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Swift
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Re: A new 1 on 1 map?

Postby Swift » Thu 28 Jul, 2016 10:39 pm

Spaceships and unicorns.

But failing that interesting resource layouts.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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Ace of Swords
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Re: A new 1 on 1 map?

Postby Ace of Swords » Thu 28 Jul, 2016 11:00 pm

༼ つ ◕_◕ ༽つ GIB A DECENT 2V2 MAP ༼ つ ◕_◕ ༽つ
Image
Blessed Spartan
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Re: A new 1 on 1 map?

Postby Blessed Spartan » Fri 29 Jul, 2016 4:22 pm

hahah its been to long guys, glad to see familiar faces!

I actually havent tried to make a 2v2 map maybe this would be an opportunity? or perhaps after this with another piece of concept art.
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The Licking Boogyman
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Re: A new 1 on 1 map?

Postby The Licking Boogyman » Fri 29 Jul, 2016 9:39 pm

oh i would be so glad for another 2v2 or 3v3 map dat ppl actually like :D
Philippus12
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Re: A new 1 on 1 map?

Postby Philippus12 » Mon 01 Aug, 2016 6:38 pm

Screenshot looks great to me.

I feel like most popular maps have a meatgrinder included somewhere so a more open map would be welcome imo.
Blessed Spartan
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Re: A new 1 on 1 map?

Postby Blessed Spartan » Thu 04 Aug, 2016 5:00 pm

Yes, open spaces are important, i lesson learned after the failure which was Blizzards Grip, im still reworking on that.

On that note, because of the fact I've already done an ice theme, how does this look to you?

I've already got the whitebox terrain layout done.

http://illustration.org/wp-content/uploads/2012/07/Island_Final_4s.jpg

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