2.7.2 + Update(11/15/17)
Posted: Mon 13 Nov, 2017 1:08 am
Preamble:
ALRIGHT SO. Sorry for dropping this one in on you so hot, but developments in the background pushed the release schedule up for this by quite a bit. In addition, there were some who wanted it out ASAP anyway, so in a sense it all worked out.
This time around, instead of 1 changelog that allowed everyone to view and edit, we started with several changelogs and mediated them to condense into one based off of the different logs and from feedback we received on the side. It was a lot messier this time around, but I think this worked out ok.
The scale of this patch is noticeably smaller due to the much faster release schedule. We're looking at another release sometime in Christmas as our next point, but no promises on that. Note that this doesn't mean that we plan to release every month or two. But just to give an idea of where our next target is.
Almost all changes from the Compromise Changelog were cut either purely due to time or were in need of more discussion. What was patched in this patch is material the team deemed to be mostly uncontentious.
As always, let us know what you think! Written feedback is preferable and we hope you have a ton of fun with 2.7.2!
CREDITS
Download Links:
This update requires 2.7.1 in order to properly update. This is a full installer of 2.7.2
https://mega.nz/#!mAx3FbrC!QpLxgF05KM1C ... T1jgLslO6s
General:
Tooltips have been brought up to date.
Fire Dragons equipped with Dragon Scale armor now display a + squad decorator icon.
Map Updates:
Various fixes to (6p) Quest's Redemption by Swiftsabre
Bug Fixes:
Endless Swarm now properly reinforces 2 models per reinforcement.
Ravener Alpha destination Tunnels hp reduced from 175 hp to 125 hp.
Assail now properly requires the Inquisitor to channel the ability.
Loyal to the End now has a proper marker_fx. (fixes persistence issue)
Catachan Explosive Shot damage reduced from 30 to 9.
Plague Marine speed debuff no longer prevents units from melee charging.
Blind Grenade responsiveness improved.
Chaos Space Marines
Bloodcrusher:
Cost increased from 280/60 to 300/60.
Plague Marines:
Plague Marine Aura speed debuff increased from 20% to 30%.
Eldar
Farseer:
Doom damage increase bonus reduced from 40% to 30%.
Spiritual Rites energy restoration reduced from 60 to 50.
Spiritual Rites health restoration reduced from 200 to 175.
Autarch:
Melta Gun fire on the move accuracy reduced from 100% to 75%.
Imperial Guard
Lord Commissar:
Stubbornness now grants the Lord Commissar a 10%/20%/30%/40% bonus to damage for every 1/10/20/30 allied Imperial Guard models within radius 25 of the Lord Commissar in addition to its normal effects.
Stubbornness cost increased from 150/30 to 150/35.
Lord General:
Vox Operator upgrade time increased from 15 seconds to 20 seconds.
Banewolf:
Health reduced from 700 to 600.
Chemical turret rotation rate increased from 55 to 75.
Banewolf damage multiplier vs buildings increased from 3 to 5.
Chimera:
Main turret rotation rate increased from 40 to 75.
Cadian Kasrkin Squad:
Kasrkin Frag Grenade range reduced from 32 to 25.
Ordo Malleus
Purgation Squad:
Flame_purgation_pvp damage multiplier vs building_light increased from 2.5 to 3.
Psilencer setup and teardown time reduced from 4/3 seconds to 3.5/1.5 seconds.
Psilencer range increased from 49 to 55.
Rending no longer increases weapon range by 6.
Psilencer damage per hit increased from 28.75 to 31.25.
Purifiers:
Special attack radius reduced from 7 to 5.
Nemesis Hammer special attack damage reduced from 25 to 13.
Passive 15% knockback chance on Nemesis Hammers removed.
Purifier damage type changed from heavy melee to power_melee.
Modifier added to make purifier weapons do 100% more damage to vehicles. Meaning effective 0.3 modifier vs vehicles which compares to regular 0.15 of power melee and 0.5 of heavy melee.
Grey Knight Dreadnought:
Hurricane Bolter range reduced from 49 to 44.
Orks
Warboss:
Big Stomp cooldown increased from 25 seconds to 30 seconds.
Shoot ‘em Good damage reduced from 50 to 35. (30% decrease)
Kommando Nob:
Kaboom! cooldown increased from 20 seconds to 40 seconds.
Space Marines
Terminator Force Commander:
Terminator Armor cost increased from 150/50 to 150/65.
Apothecary:
Anointed Power Axe now increases the health of the Apothecary by 100 when equipped.
Full Auto damage reduced from 50 to 35. (30% decrease)
Techmarine:
Melta Gun fire on the move accuracy increased from 50% to 75%.
Sternguard Veterans:
Bolter_Vengeance damage modifier towards vehicles reduced from 0.7 to 0.5.
Tyranids
Ravener Alpha:
Ravener Alpha Tunnel cooldown increased from 100 seconds to 120 seconds.
Spore Mines:
Detonation initial damage reduced from 25 to 18. (Infection damage unchanged)
Spore_pvp damage multiplier values changed as follows:
Damage vs retreating units from 1 to .5.
Damage vs commander from 1.5 to 2.
Ravener Brood:
Devourer range increased from 32 to 34.
Carnifex:
Venom Cannon cost reduced from 100/35 to 100/25.
Swarmlord:
Bone Sabres damage per hit increased from 100 to 110.
ALRIGHT SO. Sorry for dropping this one in on you so hot, but developments in the background pushed the release schedule up for this by quite a bit. In addition, there were some who wanted it out ASAP anyway, so in a sense it all worked out.
This time around, instead of 1 changelog that allowed everyone to view and edit, we started with several changelogs and mediated them to condense into one based off of the different logs and from feedback we received on the side. It was a lot messier this time around, but I think this worked out ok.
The scale of this patch is noticeably smaller due to the much faster release schedule. We're looking at another release sometime in Christmas as our next point, but no promises on that. Note that this doesn't mean that we plan to release every month or two. But just to give an idea of where our next target is.
Almost all changes from the Compromise Changelog were cut either purely due to time or were in need of more discussion. What was patched in this patch is material the team deemed to be mostly uncontentious.
As always, let us know what you think! Written feedback is preferable and we hope you have a ton of fun with 2.7.2!
CREDITS
We had a lot more people pipe in this time, so a notable shout out to the Discord writers! Otherwise, the same suspects as usual.
Download Links:
This update requires 2.7.1 in order to properly update. This is a full installer of 2.7.2
https://mega.nz/#!mAx3FbrC!QpLxgF05KM1C ... T1jgLslO6s
General:
Tooltips have been brought up to date.
Fire Dragons equipped with Dragon Scale armor now display a + squad decorator icon.
Map Updates:
Various fixes to (6p) Quest's Redemption by Swiftsabre
Bug Fixes:
Endless Swarm now properly reinforces 2 models per reinforcement.
Ravener Alpha destination Tunnels hp reduced from 175 hp to 125 hp.
Assail now properly requires the Inquisitor to channel the ability.
Loyal to the End now has a proper marker_fx. (fixes persistence issue)
Catachan Explosive Shot damage reduced from 30 to 9.
Plague Marine speed debuff no longer prevents units from melee charging.
Blind Grenade responsiveness improved.
Chaos Space Marines
Bloodcrusher:
Cost increased from 280/60 to 300/60.
Plague Marines:
Plague Marine Aura speed debuff increased from 20% to 30%.
Eldar
Farseer:
Doom damage increase bonus reduced from 40% to 30%.
Spiritual Rites energy restoration reduced from 60 to 50.
Spiritual Rites health restoration reduced from 200 to 175.
Autarch:
Melta Gun fire on the move accuracy reduced from 100% to 75%.
Imperial Guard
Lord Commissar:
Stubbornness now grants the Lord Commissar a 10%/20%/30%/40% bonus to damage for every 1/10/20/30 allied Imperial Guard models within radius 25 of the Lord Commissar in addition to its normal effects.
Stubbornness cost increased from 150/30 to 150/35.
Lord General:
Vox Operator upgrade time increased from 15 seconds to 20 seconds.
Banewolf:
Health reduced from 700 to 600.
Chemical turret rotation rate increased from 55 to 75.
Banewolf damage multiplier vs buildings increased from 3 to 5.
Chimera:
Main turret rotation rate increased from 40 to 75.
Cadian Kasrkin Squad:
Kasrkin Frag Grenade range reduced from 32 to 25.
Ordo Malleus
Purgation Squad:
Flame_purgation_pvp damage multiplier vs building_light increased from 2.5 to 3.
Psilencer setup and teardown time reduced from 4/3 seconds to 3.5/1.5 seconds.
Psilencer range increased from 49 to 55.
Rending no longer increases weapon range by 6.
Psilencer damage per hit increased from 28.75 to 31.25.
Purifiers:
Special attack radius reduced from 7 to 5.
Nemesis Hammer special attack damage reduced from 25 to 13.
Passive 15% knockback chance on Nemesis Hammers removed.
Purifier damage type changed from heavy melee to power_melee.
Modifier added to make purifier weapons do 100% more damage to vehicles. Meaning effective 0.3 modifier vs vehicles which compares to regular 0.15 of power melee and 0.5 of heavy melee.
Grey Knight Dreadnought:
Hurricane Bolter range reduced from 49 to 44.
Orks
Warboss:
Big Stomp cooldown increased from 25 seconds to 30 seconds.
Shoot ‘em Good damage reduced from 50 to 35. (30% decrease)
Kommando Nob:
Kaboom! cooldown increased from 20 seconds to 40 seconds.
Space Marines
Terminator Force Commander:
Terminator Armor cost increased from 150/50 to 150/65.
Apothecary:
Anointed Power Axe now increases the health of the Apothecary by 100 when equipped.
Full Auto damage reduced from 50 to 35. (30% decrease)
Techmarine:
Melta Gun fire on the move accuracy increased from 50% to 75%.
Sternguard Veterans:
Bolter_Vengeance damage modifier towards vehicles reduced from 0.7 to 0.5.
Tyranids
Ravener Alpha:
Ravener Alpha Tunnel cooldown increased from 100 seconds to 120 seconds.
Spore Mines:
Detonation initial damage reduced from 25 to 18. (Infection damage unchanged)
Spore_pvp damage multiplier values changed as follows:
Damage vs retreating units from 1 to .5.
Damage vs commander from 1.5 to 2.
Ravener Brood:
Devourer range increased from 32 to 34.
Carnifex:
Venom Cannon cost reduced from 100/35 to 100/25.
Swarmlord:
Bone Sabres damage per hit increased from 100 to 110.