Elite 2.8.1 and Quick Roadmap
Posted: Fri 13 Jul, 2018 6:17 pm
Preamble:
Kk, nothing major here just cleaning up a couple of bugs that wormed their way into the 2.8 build.
CREDITS
Download Links:
This is a full installer of 2.8.1. You don't need any previous updates to install it properly.
EITHER OF THESE LINKS WORK, JUST DON'T DO BOTH IF YOU DON'T HAVE TO. IT'S THE SAME FILES EITHER WAY!
https://mega.nz/#!e9QkXA4C!c49BUhtW5y7c ... NwrrMrfvF8
https://drive.google.com/open?id=1MyyQF ... pRH8i8FGCG
-------------
Bug Fixes:
Stubbornness should now work as intended. (Showed wonky behavior previously)
Acid Splatter should now work as intended. (Simplified how damage was calculated and dealt)
Acid Splatter and Crippling Talon now have special attacks. (Previously, only the default RA could proc a special attack)
Scout Sniper Rifles should now work as intended. (Wrong file upload, reverted from retail to normal Elite file)
Hormagaunt and Termagaunt reinforcement should now work as intended. (Previously would only reinforce 1 model when the squad was at 6/8 capacity)
-------------
I'd also like to take a second and talk real quick about where we're going next.
We didn't see any gamebreaking bugs in our further testing of 2.8.1, but if there is any major bugs still in 2.8.1 we'll go ahead and put out a similar bugfix patch as 2.8.2. So if you guys see anything that seems off, please report it either here or in the technical section of the discord server!
2.9 has already begun production, but at this point it is mostly a pile of collected feedback in the form of questions with some occasional concrete suggestions. Most of that feedback has come from either the forum or the balance discussion section of the discord server. If you have something to say, please let us know! We don't care how good or bad you are or even if it's about balance. We've had some suggestions like swapping out the Necron Lord at the menu, changing tooltips etc etc. We'll take basically anything as a suggestion and see what we can do.
As for the tech team, we're trying to implement friend-or-foe markers to various call-ins and other abilities. Windu had already began work with that with SM call-ins that you can see in this thread. We would have just released the SM version of that on this patch but we encountered some strange errors so it has been held off for now. Expect that to be the main technical project for 2.9!
As for just 2.9 itself, the plan is to have a beta patch out sometime 6 weeks from now and a release in 12 weeks. I'm going to personally make it a point to not let things drag on that.
Also, Cyris will be the Balance Head going forward! I mentioned this in the early version of the 2.8 thread but we had to double check that he will do the job. Now that he has, we officially announce him... again!
Also, as a minor note, most of Codex has been updated to 2.8.1. We'll need to parse through some sections manually, but the Codex update is underway!
Kk, nothing major here just cleaning up a couple of bugs that wormed their way into the 2.8 build.
CREDITS
This one was pretty much an Atlas and Myrdal show. Ty again Indrid for the version graphics!
Download Links:
This is a full installer of 2.8.1. You don't need any previous updates to install it properly.
EITHER OF THESE LINKS WORK, JUST DON'T DO BOTH IF YOU DON'T HAVE TO. IT'S THE SAME FILES EITHER WAY!
https://mega.nz/#!e9QkXA4C!c49BUhtW5y7c ... NwrrMrfvF8
https://drive.google.com/open?id=1MyyQF ... pRH8i8FGCG
-------------
Bug Fixes:
Stubbornness should now work as intended. (Showed wonky behavior previously)
Acid Splatter should now work as intended. (Simplified how damage was calculated and dealt)
Acid Splatter and Crippling Talon now have special attacks. (Previously, only the default RA could proc a special attack)
Scout Sniper Rifles should now work as intended. (Wrong file upload, reverted from retail to normal Elite file)
Hormagaunt and Termagaunt reinforcement should now work as intended. (Previously would only reinforce 1 model when the squad was at 6/8 capacity)
-------------
I'd also like to take a second and talk real quick about where we're going next.
We didn't see any gamebreaking bugs in our further testing of 2.8.1, but if there is any major bugs still in 2.8.1 we'll go ahead and put out a similar bugfix patch as 2.8.2. So if you guys see anything that seems off, please report it either here or in the technical section of the discord server!
2.9 has already begun production, but at this point it is mostly a pile of collected feedback in the form of questions with some occasional concrete suggestions. Most of that feedback has come from either the forum or the balance discussion section of the discord server. If you have something to say, please let us know! We don't care how good or bad you are or even if it's about balance. We've had some suggestions like swapping out the Necron Lord at the menu, changing tooltips etc etc. We'll take basically anything as a suggestion and see what we can do.
As for the tech team, we're trying to implement friend-or-foe markers to various call-ins and other abilities. Windu had already began work with that with SM call-ins that you can see in this thread. We would have just released the SM version of that on this patch but we encountered some strange errors so it has been held off for now. Expect that to be the main technical project for 2.9!
As for just 2.9 itself, the plan is to have a beta patch out sometime 6 weeks from now and a release in 12 weeks. I'm going to personally make it a point to not let things drag on that.
Also, Cyris will be the Balance Head going forward! I mentioned this in the early version of the 2.8 thread but we had to double check that he will do the job. Now that he has, we officially announce him... again!
Also, as a minor note, most of Codex has been updated to 2.8.1. We'll need to parse through some sections manually, but the Codex update is underway!