“Do not waste what the Emperor provides.”
An Apothecary is a specialist Space Marine officer who possesses advanced biomedical and scientific training and who serves as a combat medic and research physician for his Chapter. An Apothecary’s role in battle is to recover the gene-seed from slain Astartes and to tend to the wounded and maimed. Outside of combat, Apothecaries are responsible for monitoring the Chapter’s Neophytes for mutation or flaws in their gene-seed and organ implants and for carrying out the implantation process in their Chapter’s Aspirants.
type | hero |
squad | 1 |
health | 610 |
energy | 100 |
courage | 100 |
type | hero |
armor | commander |
size | small |
xp | 500 |
global | 30 |
health | 610 |
melee skill | 70 |
speed | 5 |
rotation | 800 |
sight | 40 (5) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 6 |
leap | no |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
health | 610 | 641 | 673 | 706 | 741 | 779 | 817 | 858 | 901 | 946 |
health regen | 0.5 | 0.51 | 0.53 | 0.54 | 0.55 | 0.57 | 0.58 | 0.59 | 0.61 | 0.62 |
energy | 100 | 110 | 120 | 130 | 140 | 155 | 165 | 175 | 185 | 200 |
energy regen | 1 | 1.1 | 1.21 | 1.33 | 1.46 | 1.61 | 1.77 | 1.95 | 2.14 | 2.36 |
melee skill | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 |
melee damage | 1 | 1.05 | 1.09 | 1.14 | 1.18 | 1.22 | 1.25 | 1.29 | 1.33 | 1.36 |
range damage | 1 | 1.02 | 1.04 | 1.06 | 1.08 | 1.1 | 1.13 | 1.15 | 1.17 | 1.2 |
sm_chainsword_apothecarymelee_pvp damage |
sm_bolt_pistol_heropiercing_pvp damage |
sm_sanguine_chainsword_apothecarymelee_pvp damage |
sm_bolt_pistol_apo_sanguinepiercing_pvp damage |
sm_master_crafted_bolter_apothecarypiercing_pvp damage |
sm_fist_tacticalmelee_pvp damage |
sm_power_axe_apothecarymelee_power_weapons_pvp damage |
sm_plasma_pistolplasma_pvp damage |
Healing AuraAllied infantry units within a radius of 20 regenerate health 200% faster (triple rate). Passive ability. |
Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. |
Improved RevivalWhen the Apothecary revives an allied hero, it is revived with 60% of its maximum hp instead of the normal 35%. Passive ability. |
Drop Pod | T1200 100Call in a Drop Pod that instantly reinforces nearby Space Marine squads, then remains on the field as a reinforcement point. Cannot reinforce Terminators or non-Space-Marine squads. Cooldown 300 seconds. |
Heal60Heal a targeted allied infantry unit for 110 hp per model. For every Apothecary level gained, the heal is increased by 15 hp. Units with commander armor are healed for 150 hp per model, and for every Apothecary level gained, the heal is increased by 50 hp. Range 25, Cooldown 25 seconds. |
Full Auto50Open fire for 5 seconds, dealing 35 piercing damage and a 40% chance to stun the target for 3 seconds with every shot. Individual models can’t be stunned more than once every 3 seconds. Range 30, Cooldown 45 seconds. |
Combat Stimulants40Increase a targeted allied infantry unit’s damage by 30% and damage resistance by 15% while breaking suppression and granting suppression immunity for 15 seconds. Range 25, Cooldown 40 seconds. |
Advanced Healing5 then 3.5 per secondHeal allied infantry in radius 15 around the Apothecary for 1.5% of their maximum health per second. The Apothecary is slowed by 85% while the ability is active, and cannot regenerate energy. Drains 3.5 energy per second. |
Sanguine Chainsword | T1100 20 20Chainsword and Bolt Pistol that give 25 health to the Apothecary with each melee attack, and 10 health with each ranged attack against enemy infantry. Also increases the Apothecary's charge distance by 11 (from 12 to 23). 38.46 melee DPS. |
Armor of Purity | T1100 25 20Reduces the cooldown of Heal by 35%, increases the Apothecary's health by 100 and his health regeneration by +1.5 HP/s. |
Purification Rites | T1100 20 15When the Apothecary uses Heal, enemies within radius 7 of the target will take 20 melee damage and weapon knockback. Damage is increased by 2 with each level. |
Customized Storm Bolter | T1125 25 20Special Storm Bolter modified for two-handed use. Effective against infantry. Grants the Full Auto ability which stuns enemies. 32.08 piercing DPS, 19 melee DPS. |
Combat Stimulant Equipment | T2100 25 20Grants the Combat Stimulants ability which increases the damage of an allied infantry unit by 30%, grants them 15% damage resistance and breaks suppression. Also increases the Apothecary's health by 125. |
Purification Vials | T1100 25 15Grants the Purification Vials ability, which deals 45 grenade damage in radius 7.5, and then 10 flame DPS for 10 seconds to all units in radius 15. Effective against groups of enemy infantry. |
Anointed Power Axe | T2100 25 20Equips a power axe (50 power melee DPS) and a Plasma Pistol (10.42 plasma DPS) effective against heavy infantry. With every strike the axe restores 15 energy to the Apothecary and burns 15 energy from the target and the Apothecary's health increases by 100. |
Armor of the Apothecarion | T2150 50 20Increases health by 200 and health regeneration by 1 HP/s. The Apothecary also gains +1.5 speed while out of combat. Unlocks the Advanced Healing ability that allows healing multiple nearby allies. |
Improved Medical Equipment | T2100 20 15Increases the Apothecary's energy by 100 and energy regeneration by 1 E/s. |
Larraman's Blessing | T1150Revive all incapacitated allied heroes at their own HQ at 60% of their maximum hp. Cooldown 180 seconds. |
Angels of Death | T2200All owned infantry take 50% less damage and ignore all forms of knockback for 15 seconds. Cooldown 120 seconds. |
Drop Pod | T1350 125Call in a Drop Pod that spawns a Tactical Marine Squad, then remains on the field as a reinforcement point. Cannot reinforce Terminators or non-Space-Marine squads. Cooldown 300 seconds. |
Deep Strike Terminator Squad | T3650 100 350Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. Cooldown 420 seconds. |
Orbital Bombardment | T3500Call in a massive orbital strike capable of destroying even the heaviest units. The player chooses the targets of 3 orbital cannons. Each beam deals 30 explosive dps in radius 4 for 6 seconds while lifting units. On detonation, they deals 500 explosive damage in radius 6 and an additional 150 explosive damage in radius 11. Cooldown 120 seconds. |