“Iron and blood!”
The Bloodcrusher is a Juggernaut, a massive mechanical daemon, ridden by a Bloodletter daemon. The beast’s massive iron hide allows it to take heavy damage before falling to enemy attacks, making it the perfect assault unit.
type | vehicle |
squad | 1 |
health | 600 |
energy | 100 |
courage | ∞ |
type | vehicle |
armor | vehicle |
size | large |
xp | 350 |
global | 36 |
health | 600 |
melee skill | 60 |
speed | 6.5 |
rotation | 200 |
sight | 40 (5) |
charge speed | +2 |
charge range | 50 |
charge duration | 8 |
charge cooldown | 8 |
leap | no |
produce | 300 |
produce | 60 |
produce | 10 |
produce | 40 |
produce | 0 |
reinforce | 0 |
reinforce | 0 |
reinforce | 10 |
reinforce | 0 |
upkeep | 25.5 |
1 | 2 | 3 | 4 | |
health | 600 | 690 | 794 | 913 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 60 | 61 | 62 | 63 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
DaemonicImmune to suppression. Regains 10 health and 1.5 energy per second when worshipped by Heretics in addition to any other effects. Regains an additional 3.5 health per second when under Nurgle worship. Passive ability. |
Furious Charge80Charge at a targeted location. Every 0.5 seconds, all units in radius 6 take 15 power melee damage and ability knockback to everything in the Bloodcrucher's path. Damage can only be dealt to each individual model 2 times every 2.5 seconds. 30 second cooldown. |
Daemonic Roar40Emit a terrible howl, forcing enemy infantry in radius 15 to flee in abject terror for 5 seconds. 20 second cooldown. |