Chaos Raptors

“We soar on wings of fire!”

Chaos Raptors are the dedicated assault infantry of the Traitor Legions. They attack where an enemy line is the weakest, and this tactic has become a philosophy. They are drawn to the concept of preying on the weak, making them relentless and vicious hunters.

Unit stats
typeinfantry
squad3
health1050
energy100
courage100
Model stats — Raptor
typeinfantry
armorheavy_infantry
sizesmall
xp240
global19
health350
melee skill70
speed5
rotation800
sight40 (5)
charge speed-
charge range12
charge duration-
charge cooldown12
leapyes
Model stats — Aspiring Champion
typeinfantry
armorheavy_infantry
sizesmall
xp240
global19
health400
melee skill70
speed5
rotation800
sight40 (5)
charge speed-
charge range12
charge duration-
charge cooldown12
leapyes
Chaos Raptors
produce400
produce45
produce15
produce30
produce0
reinforce67
reinforce8
reinforce5
reinforce8
upkeep 12.75
Aspiring Champion
produce100
produce25
produce5
produce15
produce0
reinforce-
reinforce-
reinforce-
reinforce-
upkeep 10.8
Raptor
1234
health350385424466
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.051.11.16
Aspiring Champion
1234
health400440484532
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.051.11.16

Default


csm_chain_sword_raptor

melee_pvp damage
40 damage per hit
30.77 damage per second

csm_bolt_pistol_sorcerer

piercing_pvp damage
21 damage per hit
10.95 damage per second

Aspiring Champion


csm_daemon_maul_raptor

melee_heavy damage
90 damage per hit
45 damage per second

Meltaguns


csm_meltagun_raptor

melta damage
40 damage per hit
16.47 damage per second

csm_fist_tactical

melee_pvp damage
22 damage per hit
22 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

Jump
55

Soar through the air and land at the target location, suppressing all enemies in a radius 4 every second for 3 seconds (if the Raptors are armed with melee weapons). Raptors cannot be knocked back for 5 seconds after beginning the jump. Maximum range 50, minimum range 15, cooldown 1 second.

Daemonic Fury
40

Knock a single target back with immense power, dealing 150 melee damage. The target model has a high chance of knocking back other models. Range 5, 80 second cooldown. Requires the Aspiring Champion.

Melta Bomb
40

Throw a melta bomb at an enemy vehicle or monstrous creature. Melta bombs do 200 melta damage, reduce rotation rate by 60%, and reduce speed by 60% for 15 seconds. Range 20, 48 second cooldown.

Aspiring Champion  | T2
100 25 15

Add an Aspiring Champion to lead the squad. The Champion has 400 HP and wields a Daemon Maul (45 heavy melee DPS). Grants the squad the Daemonic Fury ability, which damages and knocks back a target. When the squad is equipped with Meltaguns, the Aspiring Champion grants the squad +25% energy regeneration.

Meltaguns  | T3
75 25 15

Equip the Raptors with Meltaguns, short-range weapons effective against all targets (16.47 melta DPS) and Melta Bomb ability.