“We soar on wings of fire!”
Chaos Raptors are the dedicated assault infantry of the Traitor Legions. They attack where an enemy line is the weakest, and this tactic has become a philosophy. They are drawn to the concept of preying on the weak, making them relentless and vicious hunters.
type | infantry |
squad | 3 |
health | 1050 |
energy | 100 |
courage | 100 |
type | infantry |
armor | heavy_infantry |
size | small |
xp | 240 |
global | 19 |
health | 350 |
melee skill | 70 |
speed | 5 |
rotation | 800 |
sight | 40 (5) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 12 |
leap | yes |
type | infantry |
armor | heavy_infantry |
size | small |
xp | 240 |
global | 19 |
health | 400 |
melee skill | 70 |
speed | 5 |
rotation | 800 |
sight | 40 (5) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 12 |
leap | yes |
produce | 400 |
produce | 45 |
produce | 15 |
produce | 30 |
produce | 0 |
reinforce | 67 |
reinforce | 8 |
reinforce | 5 |
reinforce | 8 |
upkeep | 12.75 |
produce | 100 |
produce | 25 |
produce | 5 |
produce | 15 |
produce | 0 |
reinforce | - |
reinforce | - |
reinforce | - |
reinforce | - |
upkeep | 10.8 |
1 | 2 | 3 | 4 | |
health | 350 | 385 | 424 | 466 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 70 | 71 | 72 | 73 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
1 | 2 | 3 | 4 | |
health | 400 | 440 | 484 | 532 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 70 | 71 | 72 | 73 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
csm_chain_sword_raptormelee_pvp damage |
csm_bolt_pistol_sorcererpiercing_pvp damage |
csm_daemon_maul_raptormelee_heavy damage |
csm_meltagun_raptormelta damage |
csm_fist_tacticalmelee_pvp damage |
Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. |
Jump55Soar through the air and land at the target location, suppressing all enemies in a radius 4 every second for 3 seconds (if the Raptors are armed with melee weapons). Raptors cannot be knocked back for 5 seconds after beginning the jump. Maximum range 50, minimum range 15, cooldown 1 second. |
Daemonic Fury40Knock a single target back with immense power, dealing 150 melee damage. The target model has a high chance of knocking back other models. Range 5, 80 second cooldown. Requires the Aspiring Champion. |
Melta Bomb40Throw a melta bomb at an enemy vehicle or monstrous creature. Melta bombs do 200 melta damage, reduce rotation rate by 60%, and reduce speed by 60% for 15 seconds. Range 20, 48 second cooldown. |
Aspiring Champion | T2100 25 15Add an Aspiring Champion to lead the squad. The Champion has 400 HP and wields a Daemon Maul (45 heavy melee DPS). Grants the squad the Daemonic Fury ability, which damages and knocks back a target. When the squad is equipped with Meltaguns, the Aspiring Champion grants the squad +25% energy regeneration. |
Meltaguns | T375 25 15Equip the Raptors with Meltaguns, short-range weapons effective against all targets (16.47 melta DPS) and Melta Bomb ability. |