Daemonhunter

“!!!”

The Daemonhunter is a powerful agent of the Inquisition tasked with rooting out the sources of Chaos in the galaxy. Anyone unfortunate enough to discover his true purpose will not live long enough to share it.

Unit stats
typeinfantry
squad1
health750
energy200
courage100
Model stats
typeinfantry
armorcommander
sizesmall
xp500
global30
health750
melee skill70
speed5
rotation800
sight40 (5)
charge speed-
charge range12
charge duration-
charge cooldown6
leapno
12345678910
health7507888278689129571005105511081164
health regen0.50.510.530.540.550.570.580.590.610.62
energy200210220230240255265275285300
energy regen11.11.211.331.461.611.771.952.142.36
melee skill70717273747576777879
melee damage11.051.091.141.181.221.251.291.331.36
range damage11.021.041.061.081.11.131.151.171.2

Default


gk_power_sword_daemonhunter

melee_pvp damage
30 damage per hit
30 damage per second

gk_bolt_pistol_daemonhunter

piercing_pvp damage
23.1 damage per hit
12.04 damage per second

Hunter's Blade


gk_power_sword_daemonhunter_upgraded

melee_power_weapons_pvp damage
65 damage per hit
50 damage per second

gk_bolt_pistol_daemonhunter

piercing_pvp damage
23.1 damage per hit
12.04 damage per second

Force Glaive


gk_force_glaive_daemonhunter

melee_power_weapons_pvp damage
100 damage per hit
71.43 damage per second

gk_bolt_pistol_daemonhunter

piercing_pvp damage
23.1 damage per hit
12.04 damage per second

Force Rod


gk_force_rod_daemonhunter

melee_power_weapons_pvp damage
77 damage per hit
55 damage per second

gk_bolt_pistol_daemonhunter

piercing_pvp damage
23.1 damage per hit
12.04 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons.

Rift Tear
70 and then 6 per second

After 1.5 seconds, tear a spacial rift into a radius 12 area that slows all infantry by 40% for 6 seconds while they remain inside. Channelled ability. Cooldown 50 seconds.

Purification
50

Instantly restore 50 energy to an allied infantry unit. Cooldown 50 seconds.

Retribution
60

Unleash the energy stored within the Force Rod. Enemies in a radius 15 have their abilities silenced and suffer 20 psychic damage and weapon knockback for 6.5 seconds. Cooldown 35 seconds.

Inferno
80

Igniting the air around himself in flame, the daemonhunter turns nearby foes to cinders. After a 2 second delay, enemies within radius 15 of the Daemonhunter suffer 40 melee damage and weapon knockback. Cooldown 40 seconds.

Indomitable
60

Temporarily causes any infantry squad to enter the Warp, rendering them unable to attack but also breaking suppression and making them immune to damage, suppression, and weapon knockback for 7 seconds. Cooldown 30 seconds.

Light of the Emperor
60

Lights a pyre at a targeted area, revealing all its secrets. For 22 seconds, the pyre grants sight and detects enemy units in a radius 20. Allied infantry in the area take 20% reduced damage and regenerate 1.5 hp/s. Cooldown 50 seconds.

Rites of Exorcism
40

Increases the damage taken by the targeted vehicle by 30% and decreases their rotation speed by 90% for 15 seconds. Cooldown 45 seconds.

Tempest
70

After 1.5 seconds, tear a spacial rift into a radius 15 area that slows all infantry by 40% for 6 seconds while they remain inside. After 4 seconds, units within cannot use abilities. After 7 seconds, units within suffer 18 plasma dps. Requires additional energy to maintain as the spell grows stronger: after 1.5 seconds, it costs 6 e/s, after 4 seconds it costs 10 e/s, and after 7 seconds it costs 14 e/s to maintain. Channelled ability. Cooldown 50 seconds.

Sundering
60

The Daemonhunter channels his psychic might for 12 seconds, cursing foes he damages in melee to take 35% more melee damage for 6 seconds. Cooldown 30 seconds.

Word of the Emperor
60

Incites allied troops with a righteous fervor. Increases the speed of allied infantry in radius 15 by 2.5 and reduces their damage by 40% for 10 seconds. Cooldown 30 seconds.

Daemonhunter Energy Aura

Allied infantry and heroes within a radius of 15 from the Daemonhunter regenerate energy 30% faster. Passive ability. Requires Tome of Tranquility.

Empyrean Mines
50

Scatters 4 infiltrated mines around the targeted position. When detonated, the mines deal 15 explosive damage and then 30 spore damage over 15 seconds, disables energy regen and slows infantry by 40% in radius 7 for 5 seconds. Enemy vehicles suffer 60% speed and rotation rate reduction for 6 seconds. Cooldown 30 seconds.

Hunter's Blade  | T1
100 20 20

Equip a Force Sword blessed in sanctity. Increases energy by 25. Absorbs 6 energy from an enemy units with each strike. 50 power melee DPS.

Armour of Fortitude  | T1
110 30 20

Increases health by 200, health regen by 2 hp/s and grants the Indomitable ability which temporarily places units in a stasis state.

Liber Malleus  | T1
120 20 15

The Daemonhunter draws on the records of millennia of battle. Grants the Sundering ability, granting him 20% melee damage resistance while cursing foes he damages in melee to take 35% more melee damage for 6 seconds.

Force Glaive  | T2
125 30 20

Equip a blessed glaive to cleave the Emperor's foes. Grants the Inferno ability, igniting the air around the Daemonhunter and dealing damage and weapon knockback to nearby enemy units. 71.43 power melee DPS.

Emperor's Torch  | T1
110 20 20

Increases energy by 50 and grants the Light of the Emperor ability which protects allied units and detects enemy units in a targeted area.

Blessed Icon  | T1
110 20 15

This sanctified relic grants the Word of the Emperor ability, increasing the speed of allied infantry in radius 15 by 2.5 and reduces their damage by 40% for 10 seconds.

Force Rod  | T2
140 25 20

Equips the Daemonhunter with a Force Rod. Grants the Retribution ability which silences, damages, and knocks back foes at a distance. 55 melee dps.

Banishing Cloak  | T2
130 25 20

Increases health by 50 and energy by 25. Grants the Rites of Exorcism ability which cripples and weakens enemy vehicles.

Tome of Tranquility  | T2
120 25 15

Increases energy regen by 2 e/s and reduces cooldowns by 20%.

Armour of Damnation  | T3
150 50 20

Increases max hp by 200, energy by 50 and energy regen by +1 e/s. Improves the Rift Tear ability to the Tempest ability, which gains more potent effects the longer it is channeled.

Empyrean Brain Mines  | T2
100 20 15

Grants the Empyrean Mines ability, 4 deployable mines that damage and cripple enemies caught in the blast radius.

Sanctify  | T1
50

Instantly restore 75 energy to the targeted squad. Cooldown 80 seconds.

Psychic Assailment  | T1
50

Increase a targeted allied squad's ranged damage by 25% and weapon range by 7 for 25 seconds. Cooldown 60 seconds.

Psychic Fortress  | T2
100

For 20 seconds, a targeted allied infantry unit emits a radius 15 aura that cripples enemy infantry units burning 5 eps and slowing them by 50%. Slow effects linger for 2 seconds after leaving this radius. Cooldown 100 seconds.

Crusader Squad  | T2
350 40 150

Spawn a Crusader Squad at your base.

Orbital Bombardment  | T3
500

Call in a massive orbital strike capable of destroying even the heaviest units. Deals 30 explosive dps in radius 4 for 6 seconds while lifting units. On detonation, it deals 500 explosive damage in radius 6 and an additional 150 explosive damage in radius 11. Cooldown 120 seconds.