“!!!”
The Daemonhunter is a powerful agent of the Inquisition tasked with rooting out the sources of Chaos in the galaxy. Anyone unfortunate enough to discover his true purpose will not live long enough to share it.
type | infantry |
squad | 1 |
health | 750 |
energy | 200 |
courage | 100 |
type | infantry |
armor | commander |
size | small |
xp | 500 |
global | 30 |
health | 750 |
melee skill | 70 |
speed | 5 |
rotation | 800 |
sight | 40 (5) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 6 |
leap | no |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
health | 750 | 788 | 827 | 868 | 912 | 957 | 1005 | 1055 | 1108 | 1164 |
health regen | 0.5 | 0.51 | 0.53 | 0.54 | 0.55 | 0.57 | 0.58 | 0.59 | 0.61 | 0.62 |
energy | 200 | 210 | 220 | 230 | 240 | 255 | 265 | 275 | 285 | 300 |
energy regen | 1 | 1.1 | 1.21 | 1.33 | 1.46 | 1.61 | 1.77 | 1.95 | 2.14 | 2.36 |
melee skill | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 |
melee damage | 1 | 1.05 | 1.09 | 1.14 | 1.18 | 1.22 | 1.25 | 1.29 | 1.33 | 1.36 |
range damage | 1 | 1.02 | 1.04 | 1.06 | 1.08 | 1.1 | 1.13 | 1.15 | 1.17 | 1.2 |
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Melee Resistance AuraThis unit takes 40% less damage from melee weapons. |
Rift Tear70 and then 6 per secondAfter 1.5 seconds, tear a spacial rift into a radius 12 area that slows all infantry by 40% for 6 seconds while they remain inside. Channelled ability. Cooldown 50 seconds. |
Purification50Instantly restore 50 energy to an allied infantry unit. Cooldown 50 seconds. |
Retribution60Unleash the energy stored within the Force Rod. Enemies in a radius 15 have their abilities silenced and suffer 20 psychic damage and weapon knockback for 6.5 seconds. Cooldown 35 seconds. |
Inferno80Igniting the air around himself in flame, the daemonhunter turns nearby foes to cinders. After a 2 second delay, enemies within radius 15 of the Daemonhunter suffer 40 melee damage and weapon knockback. Cooldown 40 seconds. |
Indomitable60Temporarily causes any infantry squad to enter the Warp, rendering them unable to attack but also breaking suppression and making them immune to damage, suppression, and weapon knockback for 7 seconds. Cooldown 30 seconds. |
Light of the Emperor60Lights a pyre at a targeted area, revealing all its secrets. For 22 seconds, the pyre grants sight and detects enemy units in a radius 20. Allied infantry in the area take 20% reduced damage and regenerate 1.5 hp/s. Cooldown 50 seconds. |
Rites of Exorcism40Increases the damage taken by the targeted vehicle by 30% and decreases their rotation speed by 90% for 15 seconds. Cooldown 45 seconds. |
Tempest70After 1.5 seconds, tear a spacial rift into a radius 15 area that slows all infantry by 40% for 6 seconds while they remain inside. After 4 seconds, units within cannot use abilities. After 7 seconds, units within suffer 18 plasma dps. Requires additional energy to maintain as the spell grows stronger: after 1.5 seconds, it costs 6 e/s, after 4 seconds it costs 10 e/s, and after 7 seconds it costs 14 e/s to maintain. Channelled ability. Cooldown 50 seconds. |
Sundering60The Daemonhunter channels his psychic might for 12 seconds, cursing foes he damages in melee to take 35% more melee damage for 6 seconds. Cooldown 30 seconds. |
Word of the Emperor60Incites allied troops with a righteous fervor. Increases the speed of allied infantry in radius 15 by 2.5 and reduces their damage by 40% for 10 seconds. Cooldown 30 seconds. |
Daemonhunter Energy AuraAllied infantry and heroes within a radius of 15 from the Daemonhunter regenerate energy 30% faster. Passive ability. Requires Tome of Tranquility. |
Empyrean Mines50Scatters 4 infiltrated mines around the targeted position. When detonated, the mines deal 15 explosive damage and then 30 spore damage over 15 seconds, disables energy regen and slows infantry by 40% in radius 7 for 5 seconds. Enemy vehicles suffer 60% speed and rotation rate reduction for 6 seconds. Cooldown 30 seconds. |
Hunter's Blade | T1100 20 20Equip a Force Sword blessed in sanctity. Increases energy by 25. Absorbs 6 energy from an enemy units with each strike. 50 power melee DPS. |
Armour of Fortitude | T1110 30 20Increases health by 200, health regen by 2 hp/s and grants the Indomitable ability which temporarily places units in a stasis state. |
Liber Malleus | T1120 20 15The Daemonhunter draws on the records of millennia of battle. Grants the Sundering ability, granting him 20% melee damage resistance while cursing foes he damages in melee to take 35% more melee damage for 6 seconds. |
Force Glaive | T2125 30 20Equip a blessed glaive to cleave the Emperor's foes. Grants the Inferno ability, igniting the air around the Daemonhunter and dealing damage and weapon knockback to nearby enemy units. 71.43 power melee DPS. |
Emperor's Torch | T1110 20 20Increases energy by 50 and grants the Light of the Emperor ability which protects allied units and detects enemy units in a targeted area. |
Blessed Icon | T1110 20 15This sanctified relic grants the Word of the Emperor ability, increasing the speed of allied infantry in radius 15 by 2.5 and reduces their damage by 40% for 10 seconds. |
Force Rod | T2140 25 20Equips the Daemonhunter with a Force Rod. Grants the Retribution ability which silences, damages, and knocks back foes at a distance. 55 melee dps. |
Banishing Cloak | T2130 25 20Increases health by 50 and energy by 25. Grants the Rites of Exorcism ability which cripples and weakens enemy vehicles. |
Tome of Tranquility | T2120 25 15Increases energy regen by 2 e/s and reduces cooldowns by 20%. |
Armour of Damnation | T3150 50 20Increases max hp by 200, energy by 50 and energy regen by +1 e/s. Improves the Rift Tear ability to the Tempest ability, which gains more potent effects the longer it is channeled. |
Empyrean Brain Mines | T2100 20 15Grants the Empyrean Mines ability, 4 deployable mines that damage and cripple enemies caught in the blast radius. |
Sanctify | T150Instantly restore 75 energy to the targeted squad. Cooldown 80 seconds. |
Psychic Assailment | T150Increase a targeted allied squad's ranged damage by 25% and weapon range by 7 for 25 seconds. Cooldown 60 seconds. |
Psychic Fortress | T2100For 20 seconds, a targeted allied infantry unit emits a radius 15 aura that cripples enemy infantry units burning 5 eps and slowing them by 50%. Slow effects linger for 2 seconds after leaving this radius. Cooldown 100 seconds. |
Crusader Squad | T2350 40 150Spawn a Crusader Squad at your base. |
Orbital Bombardment | T3500Call in a massive orbital strike capable of destroying even the heaviest units. Deals 30 explosive dps in radius 4 for 6 seconds while lifting units. On detonation, it deals 500 explosive damage in radius 6 and an additional 150 explosive damage in radius 11. Cooldown 120 seconds. |