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The Eversor Assassin is an unstable, bloodthirsty killer, kept in check with a cocktail of powerful sedatives. When a threat to the Imperium is chosen, the Assassin is unleashed, going to any lengths it takes to destroy the Emperor's enemies.
type | hero |
squad | 1 |
health | 690 |
energy | 100 |
courage | 100 |
type | hero |
armor | commander |
size | small |
xp | 500 |
global | 30 |
health | 690 |
melee skill | 70 |
speed | 5.5 |
rotation | 800 |
sight | 40 (5) |
charge speed | - |
charge range | 15 |
charge duration | - |
charge cooldown | 6 |
leap | no |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
health | 690 | 725 | 761 | 799 | 839 | 881 | 925 | 971 | 1019 | 1070 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 | 0.61 | 0.64 | 0.67 | 0.7 | 0.74 | 0.78 |
energy | 100 | 110 | 120 | 130 | 140 | 155 | 165 | 175 | 185 | 200 |
energy regen | 1 | 1.05 | 1.1 | 1.16 | 1.22 | 1.28 | 1.34 | 1.41 | 1.48 | 1.55 |
melee skill | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 |
melee damage | 1 | 1.05 | 1.09 | 1.14 | 1.18 | 1.22 | 1.25 | 1.29 | 1.33 | 1.36 |
range damage | 1 | 1.02 | 1.04 | 1.06 | 1.08 | 1.1 | 1.13 | 1.15 | 1.17 | 1.2 |
gk_chain_machete_eversormelee_pvp damage |
gk_executioner_pistol_default_eversorpiercing_pvp damage |
gk_chain_machete_eversormelee_pvp damage |
gk_executioner_pistol_eversorpiercing_pvp damage |
gk_eviscerator_axe_eversormelee_power_weapons_pvp damage |
gk_executioner_pistol_default_eversorpiercing_pvp damage |
gk_neuro_gauntlet_eversormelee_power_weapons_pvp damage |
gk_executioner_pistol_default_eversorpiercing_pvp damage |
Melee Resistance AuraThis unit takes 40% less damage from melee weapons. |
Unstable MetabolismWhen the Eversor dies, his combat drugs react violently, detonating his body and dealing 20 explosive damage in a radius 15 around him. If the Bio-Meltdown ability is active when he dies, he deals 75 explosive damage instead. |
Psychon60The Eversor deals 30% more damage with his weapons and gains 30% damage resistance for 8 seconds at the cost of 100 hp. Cooldown 30 seconds. |
Improved Psychon60The Eversor deals 30% more damage with his weapons and gains 30% damage resistance for 12 seconds at the cost of 50 hp. Cooldown 30 seconds. Requires the Synskin upgrade. |
Neurotoxin40Slow a targeted model by 40% and deal 120 piercing damage over 5 seconds. Cooldown 40 seconds. |
Killzone50For 12 seconds, enemy units in radius 15 of a targeted area take 25% more melee damage and have their melee skill reduced by 10. Additionally, the Eversor deals 30% more damage and gains 10 melee skill while in this area. Cooldown 45 seconds. |
Frenzon10While Frenzon runs through the Eversor’s veins he is granted suppression and knockback immunity, 30% damage resistance and takes 8 explosive dps. Toggled ability. Costs an additional 3.5 energy per second to sustain. |
Charge60Charge at the targeted location, increasing speed by 200%. Each second, all units in radius 6 take 7.5 power melee damage and ability knockback. Targets in radius 2 take an additional 7.5 power melee damage. Damage can only be dealt to each individual model 2 times every 2.5 seconds. Cooldown 50 seconds. |
Rapid Reflex30Reduce ability cooldowns by 50% and heal the Eversor for 12 hp/s for 10 seconds. Cooldown 60 seconds. |
Chem-Cloud Grenades30Instantly suppresses enemy infantry in radius 7.5 on detonation. For 12 seconds, enemy infantry in radius 10 lose the ability to regen health, deal 50% less damage, and have their melee skill reduced by 10. These effects linger on entities for 3 seconds. Cooldown 50 seconds. |
Melta Bomb40Throws a melta bomb at an enemy vehicle or monstrous creature. Melta bombs do 160 melta damage, reduce rotation rate by 60%, and reduce speed by 60% for 15 seconds. Cooldown 60 seconds. |
Executioner Pistol | T1100 25 20Equip the Eversor Assassin with an Executioner Pistol, highly effective against infantry. Grants the Neurotoxin ability which slows a targeted model by 40% and inflicts 120 piercing damage over 5 seconds. 23.45 piercing DPS, 40 melee DPS. |
Synskin Bodyglove | T1110 25 20Increases the Eversor's health by 75 and health regen by 1 HP/s. Improves Psychon reducing health cost to 50 HP and extending duration to 12 s. |
Chem-Cloud Grenades | T1110 25 20Instantly suppresses enemy infantry in radius 7.5 on detonation. For 12 seconds, enemy infantry in radius 10 deal 50% less damage and lose the ability to regen health. These effects linger on entities for 3 seconds. |
Eviscerator Axe | T1130 25 20Equip a Power Axe effective against all infantry. Grants the Killzone ability which increases allied melee damage. 50 power melee DPS. |
Assault Armor | T2150 30 20Grants the Eversor the Charge ability and increases his health by 150 and health regen by 2 HP/s. |
Onslaught Injectors | T1100 20 15The Eversor Assassin imbibes a cocktail of Onslaught, increasing his charge range by 3. Every tier his speed is increased by 0.25 and his melee skill by 1. |
Neuro-Gauntlet | T2135 35 20Equip a Neuro-Gauntlet, a claw filled with deadly toxins. Enemies struck by this weapon take an extra 5 piercing DPS for 2.5 seconds over time. The Eversor does not perform special attacks while equipped with this weapon. 80 power melee DPS. |
Frenzon | T3150 40 20The Eversor is outfitted with a Frenzon module, one of the deadliest combat drugs known to the galaxy. Increases the Eversor's health by 200, health regen by 1.5 HP/s and energy by 50. Grants the Frenzon ability, granting the Eversor damage resistance and immunity to suppression and all knockback at the cost of health and energy per second. |
Cybernetic Enhancement | T2100 25 20The Eversor Assassin is modified with extensive bionics. Increases his energy by 50, energy regen by 0.2 E/s, reduces ability cooldowns by 20%, and unlocks the Rapid Reflex ability which heals the Eversor over time. |
Melta Bombs | T2125 25 15Melta bombs are powerful anti-vehicle explosives. Thrown like grenades, they have a shorter range but will adhere to a target. They inflict heavy damage to vehicles but are not usable against other target types. |
Sanctify | T150Instantly restore 75 energy to the targeted squad. Cooldown 80 seconds. |
Hypermetabolism | T175Overclock the Eversor to the peak of his combat performance. He gains +100% cooldown reduction , 2 e/s and 12 hp/s for 15 seconds. Once the duration ends the Eversor takes 30% additional damage for 10 seconds. Cooldown 100 seconds. |
Bio-Meltdown | T2175The Eversor takes 10 dps and emits a radius 15 damage aura dealing 10 piercing dps every second for 22 seconds. All infantry exiting the aura continue taking damage for 3 seconds. If the Eversor dies before this ability wears off, all units in radius 15 take 75 explosive damage and weapon knockback. Cooldown 240 seconds. |
Mark | T2150Off-map Vindicare support reveals the location of all enemy units on the battlefield for 10 seconds. Cooldown 120 seconds. |
Orbital Bombardment | T3500Call in a massive orbital strike capable of destroying even the heaviest units. Deals 30 explosive dps in radius 4 for 6 seconds while lifting units. On detonation, it deals 500 explosive damage in radius 6 and an additional 150 explosive damage in radius 11. Cooldown 120 seconds. |