“Nothin' I can't fix!”
The Mekboy serves as one of the engineers who builds all the weapons, vehicles, and other advanced technology used by the WAAAGH!. A Big Mek's mastery of technology is unsurpassed amongst the Orkoid races and a Big Mek is often seen generating a "Kustom Force Field" around himself that protects his person and his creations.
type | hero |
squad | 1 |
health | 600 |
energy | 100 |
courage | 100 |
type | hero |
armor | commander |
size | small |
xp | 500 |
global | 30 |
health | 600 |
melee skill | 60 |
speed | 5 |
rotation | 1000 |
sight | 40 (5) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 6 |
leap | no |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
health | 600 | 630 | 662 | 695 | 729 | 766 | 804 | 844 | 886 | 931 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 | 0.61 | 0.64 | 0.67 | 0.7 | 0.74 | 0.78 |
energy | 100 | 110 | 120 | 130 | 140 | 155 | 165 | 175 | 185 | 200 |
energy regen | 1 | 1.05 | 1.1 | 1.16 | 1.22 | 1.28 | 1.34 | 1.41 | 1.48 | 1.55 |
melee skill | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 |
melee damage | 1 | 1.04 | 1.07 | 1.11 | 1.15 | 1.19 | 1.23 | 1.27 | 1.32 | 1.36 |
range damage | 1 | 1.02 | 1.04 | 1.06 | 1.08 | 1.1 | 1.13 | 1.15 | 1.17 | 1.2 |
ork_shoota_mekboypiercing_pvp damage |
ork_fist_mekboymelee_pvp damage |
ork_big_shoota_mekpiercing_pvp damage |
ork_fist_mekboymelee_pvp damage |
ork_deff_gun_mekboysuppression_pvp damage |
ork_fistmelee_pvp damage |
ork_deff_gun_beamy_mekboyarmor_piercing_pvp damage |
ork_fistmelee_pvp damage |
Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. |
Teleport35Instantly teleport to the target location within a radius of 50. Cooldown 12 seconds. |
RepairRepair an allied vehicle or building for 10 health per second. Cooldown 5 seconds. |
Ork Turret150 20 15A turret emplacement armed with heavy bolters that do equivalent damage through entire firing distance. Limited firing arc. Build time 15 seconds. |
Waaagh! Banner75 10A banner that increases the damage, speed and damage resistance of nearby infantry. Build time 10 seconds. |
'Ave A Taste'40Restores 150 health (per model) and 70 energy to an allied squad. Range 25, cooldown 60 seconds. Requires the Battery Pack upgrade. |
Electric Shock10 and then 5 per secondMakes yer armour all sparky! Inflicts 10 melee power weapon damage every second to enemies within radius 10 of the Mekboy. Cooldown 45 seconds. Slows the Mekboy by 30% while active. Requires the Electric Armor upgrade. |
Mega-Rumblah40Makes da earth shake around ya! After a 5 second delay, unleashes an expanding earthquake in radius 20 that lasts 15 seconds. Enemy units are stunned and enemy infantry units take weapon knockback. Non-HQ buildings are completely destroyed. All vehicles in the area of effect have their rotation speed reduced by 80%. Also deals 7 explosive damage and weapon knockback to all units at 10 points at different times within the earthquake's radius. Cooldown 100 seconds. Requires the Mega-Rumblah upgrade. |
Proximity Mines40Scatters 4 infiltrated mines around the targeted position. When detonated, the mines do up to 30 explosive damage, weapon knockback, and suppress infantry in radius 7. Vehicles hit by the mines are slowed by 70% for 10 seconds. Range 30, cooldown 30 seconds. Requires the Proximity Mines upgrade. |
Force Field Overcharge40Power up a force field for 15 seconds, gaining immunity to knockback, suppression, and melee attacks, and taking 50% less ranged damage. The shield inflicts 10 piercing damage and ability knockback to all units in radius 4. Cooldown 60 seconds. Requires the Kustom Force Field upgrade. |
Supa Tuff Beam70Covers a friendly infantry squad with one of da Mek's forcefields, reducing received damage by 60% and making them immune to knockback for 10 seconds. Range 35, cooldown 60 seconds. Requires the Supa Tuff Beam upgrade. |
Deffgun | T1115 30 15Equips the Mek with a deffgun, a heavy suppression weapon effective against infantry but requiring a brief set-up time. 180.81 suppression DPS. |
Battery Pack | T1120 25 15Grants the 'Ave A Taste ability, which allows the Mek to restore 70 energy and 150 health to friendly infantry. Also increases the Mek's energy by 50. |
Proximity Mines | T1100 20 15Grants the Proximity Mines ability, 4 deployable mines that damage and suppress infantry, and slow vehicles by 70% for 30 seconds. |
Dakka Dakka Dakka | T1100 25 15Equips the Mek with a big shoota. 37.8 piercing DPS, 10 melee DPS. |
Electric Armor | T1100 25 15Grants the Electric Shock ability, which deals 10 power melee DPS to nearby enemies when activated. Also increases the Mekboy's health by 200. |
Kustom Force Field | T2110 35 15Gives the Mek a force field. The force field makes the Mek immune to melee attacks. The Mek also takes reduced damage from ranged attacks and knocks down nearby units for a short time, dealing 10 piercing damage when they get too close. |
Beamy Deffgun | T2150 50 15Equips the Mekboy with a beamy deffgun, an anti-vehicle weapon that requires a brief set-up time. 28.57 armor piercing DPS. 180 armor piercing damage per shot. |
Mega-Rumblah | T3150 50 15Increases the Mekboy's health by 200 and grants the Mega-Rumblah ability, which knocks down and stuns enemies around the Mekboy when triggered. |
Supa Tuff Beam | T3150 50 15Grants the Supa Tuff Beam ability which makes an allied infantry unit 40% more resistant to damage, and immune to knockback and suppression. |
More Dakka | T175Decrease weapon cooldown and reload times by 50% (Plague Marines and Tactical Marine rocket launcher are not affected), and increase the damage of Stikkbomma grenades and Tankbusta rokkits by 25% for 20 seconds. Cooldown 50 seconds. |
Call da Boyz! | T1200 200Instantly reinforce squads in a radius 50 around your hero for 5 seconds. Increases unit speed by 1.5 and damage output by 15% for all infantry units in your army for 20 seconds. Cooldown 90 seconds. Cooldown 90 seconds. |
Kult of Speed | T2100Decrease the reload time of all allied vehicles by 25% and increase their speed by 3 for 25 seconds. Cooldown 50 seconds. |
Roks | T3500Targets an area for an orbiting Ork Rok to drop an assortment of smaller rokks on. The barrage includes 33 very small rokks that do 65 explosive damage in radius 2, 6 small rokks that do 85 explosive damage in radius 3, 3 medium rokks that do 175 explosive damage in radius 4, 3 large rokks that do 250 explosive damage in radius 6, 3 huge rokks that do 250 explosive damage in radius 8, and one very huge rokk that does 275 explosive damage in radius 8. The first huge rokk falls after a 4 second delay, and all rokks do ability knockback on hit. Cooldown 120 seconds. |