“!!!”
A Nob is a larger Ork Boy who possesses some authority amongst other Greenskins of his tribe or clan because of his greater-than-average size and strength. Because of this, Nobz have second pick of the spoils of a battle, just after the Warboss himself, and they use their loot to smash any enemy they can find.
type | infantry |
squad | 4 |
health | 3000 |
energy | 200 |
courage | 100 |
type | infantry |
armor | heavy_infantry |
size | small |
xp | 200 |
global | 16 |
health | 750 |
melee skill | 70 |
speed | 5 |
rotation | 800 |
sight | 40 (5) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 6 |
leap | no |
type | infantry |
armor | heavy_infantry |
size | small |
xp | 300 |
global | 20 |
health | 1150 |
melee skill | 70 |
speed | 5 |
rotation | 800 |
sight | 40 (5) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 6 |
leap | no |
produce | 500 |
produce | 100 |
produce | 20 |
produce | 40 |
produce | 0 |
reinforce | 63 |
reinforce | 13 |
reinforce | 5 |
reinforce | 8 |
upkeep | 12.75 |
produce | 100 |
produce | 25 |
produce | 5 |
produce | 15 |
produce | 0 |
reinforce | - |
reinforce | - |
reinforce | - |
reinforce | - |
upkeep | 12.75 |
1 | 2 | 3 | 4 | |
health | 750 | 825 | 908 | 998 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 200 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 70 | 71 | 72 | 73 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
1 | 2 | 3 | 4 | |
health | 1150 | 1265 | 1392 | 1531 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 70 | 71 | 72 | 73 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
ork_huge_choppa_nobmelee_heavy damage |
ork_hammer_nobmelee_heavy damage |
Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. |
Weirdboy Recharge AuraAny allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster. Passive ability. |
Waaagh!!!15Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 30. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received suppression lowered by 1.2%. Weirdboys in radius 30 also receive 130 energy. Effects last 30 seconds and stack with other uses of the same ability. Cooldown 90 seconds. |
Frenzy60Sends the Nob squad into an unstoppable frenzy, granting them 75% received damage reduction and immunity to suppression for 8 seconds. Cooldown 60 seconds. |
Meaner an' Greener | T350 25 15Grants the Frenzy ability, which boosts damage by 20%, grants the squad 75% damage resistance, and grants immunity to suppression for 10 secconds. |
Nob Leader | T3100 25 15This Nob Leader is a particularly ferocious specimen that is capable of keeping other Nobz in line. 1150 health, heavy infantry armor, and the same weapon as the other squad members. |
'Uge Hammers | T3100 30 20Equips all squad members with 'Uge Hammers effective against all targets. Each swing with these weapons only heightens their killing frenzy, increasing damage by 8% for 12 seconds. 36.67 heavy melee DPS. |