Strike Squad

“!!!”

Strike Squads often form the vanguard of a Grey Knights' strike force, used to take and secure key objectives. Once in place, a Strike Squad can lay down a punishing stream of Storm Bolter and Psycannon fire in support of the main assault.

Unit stats
typeinfantry
squad3
health1020
energy100
courage100
Model stats — Strike Marine
typeinfantry
armorheavy_infantry
sizesmall
xp235
global19
health340
melee skill70
speed5
rotation1000
sight40 (5)
charge speed-
charge range12
charge duration-
charge cooldown6
leapno
Model stats — Strike Justicar
typeinfantry
armorheavy_infantry
sizesmall
xp265
global19
health400
melee skill70
speed5
rotation1000
sight40 (5)
charge speed-
charge range12
charge duration-
charge cooldown6
leapno
Strike Marine
produce450
produce0
produce15
produce24
produce0
reinforce75
reinforce0
reinforce5
reinforce6
upkeep 12.75
Strike Justicar
produce75
produce25
produce5
produce15
produce0
reinforce-
reinforce-
reinforce-
reinforce-
upkeep 10.8
Strike Marine
1234
health340374412453
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.051.11.16
Strike Justicar
1234
health400440484532
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.071.141.2

Default


gk_halberd_marine

melee_pvp damage
40.25 damage per hit
30.96 damage per second

gk_storm_bolter_marine

piercing_pvp damage
12 damage per hit
9.6 damage per second

Justicar


gk_sword_marine_ss_justicar

melee_power_weapons_pvp damage
50 damage per hit
38.46 damage per second

gk_storm_bolter_marine_justicar

piercing_pvp damage
21 damage per hit
12.25 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons.

Purification
50

Instantly restore 50 energy to an allied infantry unit. Range 25, cooldown 50 seconds.

Energy Burst
40

Fires a burst of psychic power at an enemy infantry unit, burning 40 energy from the targeted unit and slowing all enemy infantry units in radius 5 by 50% for 4 seconds. Range 30, cooldown 50 seconds. Requires Tomes of Titan upgrade.

Banishment
40

Fire 3 bolts of psychic lightning, each inflicting 10 banishment damage in radius 6. Damage is increased to 15 per bolt if a Justicar is present in the squad. Range 25, Cooldown 40 seconds. Requires Tomes of Titan upgrade.

Tomes of Titan  | T1
75 15 15

Increases squad health and melee damage by 10% and their health regeneration outside of combat by 1.5 HP/s. Grants psychic abilities that control and smite foes.

Justicar  | T2
75 25 15

The Justicar is a highly capable melee fighter. Passively increases the squad's HP by 15%, health regen by 0.5 HP/s, speed by 0.5 and strengthens the Banishment ability. Armed with Nemesis Force Sword (38.46 power melee DPS) and Storm Bolter (12.25 piercing DPS)