“Might and honor!”
The Force Commander dons Terminator Armor, trading away his levels and standard wargear in order to wield a Terminator suit and heavy weapons.
type | hero |
squad | 1 |
health | 2500 |
energy | 100 |
courage | ∞ |
type | hero |
armor | heavy_infantry |
size | medium |
xp | 500 |
global | 30 |
health | 2500 |
melee skill | 70 |
speed | 4 |
rotation | 600 |
sight | 40 (5) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 6 |
leap | no |
1 | |
health | 2500 |
health regen | 2.5 |
energy | 100 |
energy regen | 1 |
melee skill | 70 |
melee damage | 1 |
range damage | 1 |
sm_storm_bolter_force_commander_terminatorpiercing_pvp damage |
sm_power_fist_terminator_heromelee_heavy damage |
sm_assault_cannon_force_commanderpiercing_pvp damage |
sm_power_fist_terminator_heromelee_heavy damage |
sm_heavy_flamer_force_commanderflame_pvp damage |
sm_power_fist_terminator_heromelee_heavy damage |
sm_lightning_claws_terminator_force_commandermelee_power_weapons_pvp damage |
Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. |
TeleportTeleports to the targeted location within radius 45. Cooldown 60 seconds. |
Drop Pod | T1200 100Call in a Drop Pod that instantly reinforces nearby Space Marine squads, then remains on the field as a reinforcement point. Cannot reinforce Terminators or non-Space-Marine squads. Cooldown 300 seconds. |
Battle Cry50Become immune to all knockback and perform special attacks with every strike for 15 seconds. Allied infantry in radius 35 have their damage increased by 10% for 15 seconds, and each of the FC's attacks adds the bonus again. When upgraded with lightning claws, the FC's attacks no longer add additional bonuses. Cooldown 60 seconds. |
Cleansing Flame50Burns the targeted area with righteous flame, dealing 15 flame AoE ability damage every second in radius 15. Ability lasts 30 seconds or until the Force Commander moves. Range 20, Cooldown 45 seconds. |
Assault Cannon | T170 40 20Ranged weapon with long range, effective against infantry. 59.73 piercing DPS, 85 heavy melee DPS. |
Heavy Flamer | T170 40 20The Heavy Flamer is effective against infantry in cover or buildings. Grants the Cleansing Flame ability. 27.1 flame DPS in radius 4. |
Lightning Claws | T150 30 20Equips Lightning Claws, very effective against infantry and heavy infantry. 95 power melee DPS with splash damage (12 power melee in a radius 3 half-circle). |