Weapon statistics

Basic

weapon familybrightlance_pvpsetup time4data version2.8.1 (rbf)
damage typearmor_piercing_pvpteardown time3
fire while movingnomoving accuracy1
is meleenodamage to retreating1

Base damage & range

range0–65health damage165courage damage0
–distant65–distant1–distant1
–long65–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0burst durationreload frequency1–1rate of fire
wind down0.6cooldown0reload duration3.5–3.5

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles or weapons used for abilities are not reliable.

On hit actions

[
  {
    "target_action": {
      "$REF": "actions/ability/target_action",
      "area_info": {
        "angle_left": 0,
        "angle_right": 0,
        "area_type": "Circle",
        "line_length": 0,
        "radius": 0,
        "radius_inner": 0
      },
      "die_with_creator": true,
      "do_recalc_targets": false,
      "duration": 5,
      "stationary": false,
      "subactions": [
        {
          "apply_modifiers_action": {
            "$REF": "actions/ability/apply_modifiers_action",
            "duration": 5,
            "modifiers": [
              {
                "speed_maximum_modifier": {
                  "$REF": "modifiers/entity_modifiers/speed_maximum_modifier",
                  "application_type": "apply_to_entity",
                  "exclusive": true,
                  "exclusive_type": "zoanthrope shot",
                  "show_modifier_decorator": true,
                  "target_type_name": "",
                  "usage_type": "multiplication",
                  "value": 0.5
                }
              }
            ],
            "permanent": false
          }
        },
        {
          "animator_set_action": {
            "$REF": "actions/ability/animator_set_action",
            "action_name": "ui/buffs/negative_buff_huge",
            "delay": 0,
            "fire_and_forget": false
          }
        }
      ],
      "sweep_type": "none",
      "targets": [
        {
          "entity_type_to_choose": ""
        },
        {
          "exclude_self": true
        },
        {
          "prefer_squads": false
        },
        {
          "target_info": {
            "$REF": "types/targets/binary_expr",
            "operation": "or",
            "targets": [
              {
                "has_unit_type": {
                  "$REF": "types/targets/has_unit_type",
                  "unit_type": "carnifex"
                }
              },
              {
                "has_unit_type": {
                  "$REF": "types/targets/has_unit_type",
                  "unit_type": "vehicle"
                }
              },
              {
                "has_unit_type": {
                  "$REF": "types/targets/has_unit_type",
                  "unit_type": "tyrant guard"
                }
              }
            ]
          }
        }
      ],
      "use_direction": false
    }
  }
]

On detonate actions

{
  "damage": {
    "$REF": "actions/ability/damage",
    "application_type": "apply_damage",
    "courage_damage": 0,
    "damage": 0,
    "damage_type": "weapons/weapon_damage/pvp/piercing_pvp",
    "death_type": {
      "$REF": "weapons/weapon_death_type",
      "gibbing": 0,
      "ragdoll": 0
    },
    "extreme_kills": [],
    "leveling_weapon_type_damage": "unapplicable",
    "morale_damage": 0,
    "percentage": false,
    "show_health_kicker": false
  }
}