Weapon statistics

Basic

weapon familybrightlance_pvpsetup time4data version2.9.3 (rbf)
damage typearmor_piercing_pvpteardown time3
fire while movingnomoving accuracy1
is meleenodamage to retreating1

Base damage & range

range0–65health damage165courage damage0
–distant65–distant1–distant1
–long65–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0burst durationreload frequency1–1rate of fire
wind down0.6cooldown0reload duration3.5–3.5projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

On hit actions

[
  {
    "target_action": {
      "$REF": "actions/ability/target_action",
      "area_info": {
        "angle_left": 0,
        "angle_right": 0,
        "area_type": "Circle",
        "line_length": 0,
        "radius": 0,
        "radius_inner": 0
      },
      "die_with_creator": true,
      "do_recalc_targets": false,
      "duration": 5,
      "stationary": false,
      "subactions": [
        {
          "apply_modifiers_action": {
            "$REF": "actions/ability/apply_modifiers_action",
            "duration": 5,
            "modifiers": [
              {
                "speed_maximum_modifier": {
                  "$REF": "modifiers/entity_modifiers/speed_maximum_modifier",
                  "application_type": "apply_to_entity",
                  "exclusive": true,
                  "exclusive_type": "zoanthrope shot",
                  "show_modifier_decorator": true,
                  "target_type_name": "",
                  "usage_type": "multiplication",
                  "value": 0.5
                }
              }
            ],
            "permanent": false
          }
        },
        {
          "animator_set_action": {
            "$REF": "actions/ability/animator_set_action",
            "action_name": "ui/buffs/negative_buff_huge",
            "delay": 0,
            "fire_and_forget": false
          }
        }
      ],
      "sweep_type": "none",
      "targets": [
        {
          "entity_type_to_choose": ""
        },
        {
          "exclude_self": true
        },
        {
          "prefer_squads": false
        },
        {
          "target_info": {
            "$REF": "types/targets/binary_expr",
            "operation": "or",
            "targets": [
              {
                "has_unit_type": {
                  "$REF": "types/targets/has_unit_type",
                  "unit_type": "carnifex"
                }
              },
              {
                "has_unit_type": {
                  "$REF": "types/targets/has_unit_type",
                  "unit_type": "vehicle"
                }
              },
              {
                "has_unit_type": {
                  "$REF": "types/targets/has_unit_type",
                  "unit_type": "tyrant guard"
                }
              }
            ]
          }
        }
      ],
      "use_direction": false
    }
  }
]

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]

On detonate actions

{
  "damage": {
    "$REF": "actions/ability/damage",
    "application_type": "apply_damage",
    "courage_damage": 0,
    "damage": 0,
    "damage_type": "weapons/weapon_damage/pvp/piercing_pvp",
    "death_type": {
      "$REF": "weapons/weapon_death_type",
      "gibbing": 0,
      "ragdoll": 0
    },
    "extreme_kills": [],
    "leveling_weapon_type_damage": "unapplicable",
    "morale_damage": 0,
    "percentage": false,
    "show_health_kicker": false
  }
}