Weapon statistics

Basic

weapon familygrenade_launchersetup time0data version2.9.11 (rbf)
damage typegrenade_launcherteardown time0
fire while movingnomoving accuracy1
is meleenodamage to retreating5

Base damage & range

range10–50health damage45courage damage20
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0burst durationreload frequency5–5rate of fire
wind down0cooldown0.15reload duration5–5projectiles1

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left0area | distant3damage | distant0.4damage to friendly1
angle right0area | long2damage | long0.6
area radius3area | medium1.5damage | medium0.8
area typeCirclearea | short1damage | short1

On hit actions

[
  {
    "knockback_action": {
      "$REF": "actions/ability/knockback_action",
      "crush_type": "passability/light_crusher",
      "domino_strength": 20,
      "flight_distance": 4,
      "flight_loft": 0.5,
      "knockback_type": "weapon_knockback",
      "levitate": {
        "duration": 0,
        "scatter_angle": 0
      },
      "scatter_angle": 360,
      "scatter_flight": 0,
      "specials": {
        "ignore_pathfinding": false,
        "knock_towards_executer": false
      }
    }
  }
]

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]