“!!!”
Ork Stormboyz are the equivalent of greenskin shock troops. They have discipline above that of the average Ork and are more efficient too. commonly viewed as being nutcases amongst regular Orks since they go into battle with fuel-filled rockets strapped to their backs. Orks usually distrust anything that flies and prefer to go to battle on their own two legs, but Stormboyz love nothing more than joining battle quickly.
type | infantry |
squad | 5 |
health | 950 |
energy | 100 |
courage | 100 |
type | infantry |
armor | infantry |
size | small |
xp | 120 |
global | 8 |
health | 190 |
melee skill | 60 |
speed | 5 |
rotation | 800 |
sight | 40 (5) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 6 |
leap | yes |
type | infantry |
armor | infantry |
size | small |
xp | 175 |
global | 10 |
health | 350 |
melee skill | 70 |
speed | 5 |
rotation | 800 |
sight | 40 (5) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 6 |
leap | no |
produce | 350 |
produce | 35 |
produce | 15 |
produce | 30 |
produce | 0 |
reinforce | 35 |
reinforce | 4 |
reinforce | 3 |
reinforce | 5 |
upkeep | 6 |
produce | 75 |
produce | 25 |
produce | 5 |
produce | 15 |
produce | 0 |
reinforce | - |
reinforce | - |
reinforce | - |
reinforce | - |
upkeep | 10.8 |
1 | 2 | 3 | 4 | |
health | 190 | 219 | 251 | 289 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 60 | 61 | 62 | 63 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
1 | 2 | 3 | 4 | |
health | 350 | 403 | 433 | 532 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 70 | 71 | 72 | 73 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
ork_choppa_stormboymelee_power_weapons_pvp damage |
ork_sluggapiercing_pvp damage |
ork_choppa_stormboy_nobmelee_heavy damage |
ork_slugga_nobpiercing_pvp damage |
Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. |
Weirdboy Recharge AuraAny allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster. Passive ability. |
Waaagh!!!15Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 30. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received suppression lowered by 1.2%. Weirdboys in radius 30 also receive 130 energy. Effects last 30 seconds and stack with other uses of the same ability. Cooldown 90 seconds. |
Jump50Soar through the air and land at the targeted location. Minimum range 15, maximum range 50. Improved Rokkit Packs increase range to 65. With the Nob Leader, boyz stun enemy infantry in radius 3 for 2 seconds on completion of the jump. Cooldown 15 seconds. |
Bommaboyz20Sends one Stormboy on his final jump. He explodes on impact, doing 45 explosive damage and weapon knockback to everything in radius 15. Range 50, cooldown 40 seconds. Requires Improved Rokkit Packs upgrade. |
Improved Rokkit Packs | T275 15Increases Jump range by 15 and unlocks the Bommaboyz ability, which sends one of the Stormboyz, overloaded with explosives, flying to their death amidst the enemy, dealing 45 explosive damage and weapon knockback. |
Nob Leader | T275 25 15Send a Nob Leader to keep da boyz from muckin' about. The Nob is a brute with 350 health, infantry armor and a melee heavy weapon; while present in the squad, all Stormboyz stun enemy infantry in radius 3 for 2 seconds after completing a Jump. 55 melee heavy DPS. |