“!!!”
Ork kommandos are masters of the arts of stealth, ambush, and unconventional tactics, striking where the enemy is most vulnerable, wreaking havoc and dealing damage that would be impossibe through a frontal assault.
type | infantry |
squad | 5 |
health | 1250 |
energy | 100 |
courage | 100 |
type | infantry |
armor | infantry |
size | small |
xp | 150 |
global | 9 |
health | 250 |
melee skill | 50 |
speed | 5.5 |
rotation | 1000 |
sight | 44 (30) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 6 |
leap | no |
type | infantry |
armor | infantry |
size | small |
xp | 350 |
global | 11 |
health | 350 |
melee skill | 70 |
speed | 5.5 |
rotation | 1000 |
sight | 44 (30) |
charge speed | - |
charge range | - |
charge duration | - |
charge cooldown | - |
leap | no |
produce | 400 |
produce | 50 |
produce | 15 |
produce | 25 |
produce | 0 |
reinforce | 40 |
reinforce | 5 |
reinforce | 3 |
reinforce | 4 |
upkeep | 7.65 |
produce | 75 |
produce | 25 |
produce | 5 |
produce | 15 |
produce | 0 |
reinforce | - |
reinforce | - |
reinforce | - |
reinforce | - |
upkeep | 12.75 |
1 | 2 | 3 | 4 | |
health | 250 | 288 | 342 | 380 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 50 | 51 | 52 | 53 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
1 | 2 | 3 | 4 | |
health | 350 | 403 | 463 | 532 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 70 | 71 | 72 | 73 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
ork_shoota_kommandopiercing_pvp damage |
ork_fist_kommandomelee_pvp damage |
ork_rokkit_launcha_squad_nob_kommandoexplosive_pvp damage |
ork_fist_kommando_squad_nobmelee_pvp damage |
Weirdboy Recharge AuraAny allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster. Passive ability. |
Waaagh!!!15Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 30. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received suppression lowered by 1.2%. Weirdboys in radius 30 also receive 130 energy. Effects last 30 seconds and stack with other uses of the same ability. Cooldown 90 seconds. |
Infiltrate10 and then 1 per secondGet sneaky! Attacking or using abilities will partially reveal the squad. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units, capturing points, or getting too close to enemy units. |
Luv da Dakka5 per modelHold down da trigga fer maximum carnage! Deals weapon knockback and 5 suppression damage per shot in a 10 degree arc of radius 5 past the target for 3.5 seconds. Maximum range 35, minimum range 7, cooldown 50 seconds. |
Burna Bomb60Throws a grenade filled with burnin' stuff. Deals 15 flame damage in radius 10 every second for 15 seconds. Range 25, cooldown 60 seconds. |
Smoke Bomb20Throws a smoke grenade, reducing both ranged damage output and received ranged damage by 80% and lowering received suppression by 90% in radius 10 for 10 seconds. Range 25, cooldown 30 seconds. |
Nob Leader | T375 25 15Send a Nob Leader to keep da boyz from muckin' about. The Nob is that rare brute with a knack for moving quietly, equipped with a Rokkit Launcha (37.5 explosive DPS) for takin' out da tanks. The Nob has 350 health, 70 melee skill and infantry armor. |